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(+1)

I was only able to test the Windows build, but it works perfectly! This is still such a fun concept. The only limiting factor is the number of options, but I know that each one requires an exponential increase in complexity. I wonder if a system like this could be hooked up to an AI, or at least a database generated by an AI and checked over by a human for accuracy. That could seriously increase the number of options, without as much work, which would be totally fine for a simple game. Thanks for making it easier to archive this concept! Perhaps someone else will be inspired by this idea.