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(+1)

This game's concept is exciting indeed, idea of a MC growbeaming others to progress is great, especially time limit and debuffs instead of HP/MP I usually see. There're something I want to say:

- I found out that slimes in this version do rarely (close to none) spawn in the middle of exploration. Adding mid-exploration spawns would be good for the game's difficulty and make use of time shards exploration. For now, heavy run like 40~50 time shards in stock is enough for experienced play and extras would be wasted. (like some per 5 minutes, or area switch dungeon-island triggers)

- Sometimes, slimes spawn in places that they might be unable to detect player or moving freely (like one on the top of the dungeons on the hill, and some from the underwater side at the stream bed - the slope is too stiff for them to even climb in small form, and usually fell into the deep void sea if they're grown enough).

In the bright side, since Planetfall island is starter area, and the number of slimes is not affected much, this is fine. The dungeons, expansion and new area would be more than enough to fully explore at an extent.

Anyways, keep up the good work!

(+1)

Cheers <3