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JUSHA

Overall I enjoyed the gameplay and pacing of the genre change. Bosses are definitely still the most interesting part of the combat, looking forward to more

I like the design of the inventory and skill menus

Lighting your sword on fire when swiping through the fire spell is a super cool interaction! I like this sort of emergent gameplay

The designed environments are really nicely done and atmospheric, in contrast the combat hallways are pretty plain


other thoughts and feedback

- In the starting room, I fell out of the window twice by climbing on the piano and on the second time the game had a fatal error crash.

- The move animation seems to feel like the player is running faster than he is moving

- Sometimes I can't see enemies since they're behind walls

- Are you planning to have a map of some sort? Can be a little tricky figuring out where to go

- The crystal money stuff doesn't pickup well when you're moving

- enemies don't catch on fire when they're downed

- cute girl is still here, yay

- sometimes hit sounds overlap and get really loud

- crossbow enemy can keep shooting you from across the map

- is there a death screen yet? nothing happens when I die, although I'm playing on 0.2.2 and I see you might've fixed this