JUSHA
Overall I enjoyed the gameplay and pacing of the genre change. Bosses are definitely still the most interesting part of the combat, looking forward to more
I like the design of the inventory and skill menus
Lighting your sword on fire when swiping through the fire spell is a super cool interaction! I like this sort of emergent gameplay
The designed environments are really nicely done and atmospheric, in contrast the combat hallways are pretty plain
other thoughts and feedback
- In the starting room, I fell out of the window twice by climbing on the piano and on the second time the game had a fatal error crash.
- The move animation seems to feel like the player is running faster than he is moving
- Sometimes I can't see enemies since they're behind walls
- Are you planning to have a map of some sort? Can be a little tricky figuring out where to go
- The crystal money stuff doesn't pickup well when you're moving
- enemies don't catch on fire when they're downed
- cute girl is still here, yay
- sometimes hit sounds overlap and get really loud
- crossbow enemy can keep shooting you from across the map
- is there a death screen yet? nothing happens when I die, although I'm playing on 0.2.2 and I see you might've fixed this