Likes:
- The intro was cool.
- Movement feels great.
- While I frequently felt lost, I always managed to find my way anyway, so good job on the environmental design.
Gripes:
- In regards to the gravity indicator, when you are going straight up a wall, it's hard to see the gravity indicator, as it is now behind the player camera.
- Having the legs leave marks is sort of neat, but it gets silly if the player has been trying an failing to get up an obstacle the wrong way for a while.
- I managed to get up the obstacle that requires you to do a wheeled jump to get over the wrong way by jumping from the black wall, then jumping again to grab onto the ledge. I can't do this consistently, and it's not like this would be a game-breaking movement tech anyway, but I did manage to confuse myself into trying and failing at the technique in subsequent runs before I tried doing a wheeled jump to get across instead.
Ran into the same probably-a-bug twice:
In this section of the first mission:

I go swinging out to navigate to the other side and promptly get shot out of the air. After I respawn, the mech can't seem to move, turn, or shoot:

Respawning works correctly when I plummet to my death instead.