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Likes:

  • The intro was cool.
  • Movement feels great.
  • While I frequently felt lost, I always managed to find my way anyway, so good job on the environmental design.

Gripes:

  • In regards to the gravity indicator, when you are going straight up a wall, it's hard to see the gravity indicator, as it is now behind the player camera.
  • Having the legs leave marks is sort of neat, but it gets silly if the player has been trying an failing  to get up an obstacle the wrong way for a while.
  • I managed to get up the obstacle that requires you to do a wheeled jump to get over the wrong way by jumping from the black wall, then jumping again to grab onto the ledge.  I can't do this consistently, and it's not like this would be a game-breaking movement tech anyway, but I did manage to confuse myself into trying and failing at the technique in subsequent runs before I tried doing a wheeled jump to get across instead.

Ran into the same probably-a-bug twice:

In this section of the first mission:

 I go swinging out to navigate to the other side and promptly get shot out of the air.  After I respawn, the mech can't seem to move, turn, or shoot:




Respawning works correctly when I plummet to my death instead.