Very soulful graphics. It took me some runs to understand the skills and to make a proper strategy. Adding a little description would be nice. As for the combat system, it feels solid most of the time.
Besides the reported bugs, I found a couple more:
- The ring that defines the movement limits can be modified by using the status option and moving again.
- When selecting a character, it doesn't change properly, so it makes the sensation that you're attacking an ally.
I'm adding a video showing them. An optional feature that could be useful, especially for distance attacks, is to move the screen a little further, since the UI can block enemies.