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(+1)

Thanks for playing!

There’s no minimap, though it might be a good thing to add, but it might be confusing with verticality (add a floor selection to the minimap as well?). We’ll think how it can be implemented for our future jam entries!

Combat could’ve been a bit better if we would customize it for each environment as well, as meatspace and dreamspaces share the same combat, though cyberspace does it a bit differently. We just ran out of time and would probably improve this in a post-jam build, this is a low-hanging fruit. We would love to explore more exciting and tactical options for combat as well, but in the current system it’s mostly about rolling a dice for a hit, but maybe we could add an additional risk-reward element to it post-jam too.