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(2 edits) (+1)

1 yeah should have tested it

2 i wanted to implement a better door script, but i delayed doing that 

3 i think i may have forgotten read/write on some items. I thought I removed all broken items.

4 i didnt add the overhead attack yet, i wanted to come up with different ones than the same boring overhead

5 yeah i probably need to come up with a better sfx system. Rn its battle sounds, foxes, and wind

6 i will not implement directiononal blocking because some enemies wont be humanoid at all so they dont exactly attack in a clear direction, plus i think its a bit too much for the player

7 fair, I'm not sure if things being breakable the way they are is a good idea

8 ditto

9 now weapons only hit the geometry if in a cone in front of the character, because the constant recoils were very annoying

10 not sure what caused the purple pixels specifically, sounds like a missing material but usually the whole mesh is purple.

11  did not implement navmeshes yet because i wasnt sure what to use exactly

12 i may reduce the threshold to switch attack direction or add a toggle to change the attack direction based on the movement keys

Ty, and i think i answered everything