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That’s exactly why I don’t casually recommend Echo to others, because some people really don’t get it, and think that FVN is just about pleasure or thrill-seeking.

I honestly suggest that before some people play it, they should at least Google what “psychological horror” actually means. No, its purpose is not to make you feel scared psychologically…

Spoiler warning:







Believe it or not, “the mystery isn’t everything.” You’ll have to, like Flynn, reflect on what the cost of obsession with the truth really is. How much more mental energy are you going to pour into something that will never lead anywhere, just like Leo? Honestly, even saying this kind of ruins the experience, you have to explore and discover what’s wrong by yourself, otherwise it’s meaningless.

Carl’s route is very formulaic, it’s the weakest and most off-theme route in the whole game. That’s a common consensus among fans, and I’m not here to argue with it.

What I can’t understand is why some people keep misunderstanding and thinking that those who appreciate Echo must like its characters. That’s exactly what I admire about Echo, even though it makes it nearly impossible to commercialize, and even though its subversive nature might offend some people, it doesn’t shy away from portraying the contradictions of human nature (including queers). You can hate them if you want. You don’t have to love a single one of them to finish the game. But can hatred really solve the mystery or the problem? You probably wouldn’t enjoy seeing them suffer, right? (If your answer is “yes,” then I can’t help you.)

Imagine you’re a psychologist, a person’s flaws, dreams, and supernatural experiences are all defense mechanisms shaped by their environment and past trauma. Chase’s amnesia and multiple personalities come from his escape from reality. Leo falls in love with someone who no longer exists, so he creates Embrace. Flynn’s pursuit of truth turns him into the cause itself (the socket man).

It’s also worth mentioning that the game contains meta elements. Flynn’s route and the formatting and structure of choices already hint this (or rather, explicitly show). The player’s involvement usually only makes Chase mess things up even more. If you save Jenna’s route for last (it’s more functional than impressive), you can interpret the entire journey as a process of reconciliation, between you and Chase. You’ve done everything you could, and couldn’t, and yet you still can’t fix everything. So please, forgive others, and forgive yourself. I don’t have the right or ability to demand that from anyone, but doing so might make your heart hurt a little less.

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Final comment explaining my opinion on this game. (More spoilers probably)






Starting with what psychological horror is. From Wikipedia "Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience." Do you want to know what this game would need to do to disturb me with mental or emotional states? Make me care about, sympathize with, or relate to its characters or world. This game does very little to do this, and as mentioned before; the characters are boring and grating, so I'm not going to care about them.

As for your point on whether I'd want these characters to suffer, I don't have to want, I'm forced to! That's most of the game!! And by making your characters have the depth of a cardboard cutout, it doesn't make me feel anything to see them hurt.


And arguably the worst part. "The mystery isn't everything." I've explained how other parts of this game have failed to resonate with me, so after everything else what's left is the mystery. So in my case, the mystery is everything, and it was dissatisfying and bland, two words that I think can sum up my whole experience with this game.

I think most of my problems with this game come down to, it's really not my thing, I don't understand, or I don't like the way it's presented. I'll let y'all continue to enjoy it, I'm probably annoying people anyway. Off to the next thing I'm going to obsess over, positive or negative!

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I am in utter disbelief after reading about your opinion, did you check whether this is the visual novel you're actually referring to!?

It is so baffling seeing that someone has basically the polar opposite opinion about this visual novel than me.

This piece of media has, in my opinion, one of the best character writing of anything that I've ever read. And seeing you boil down their personalities to two or three words makes me feel like the whole point of every single one of them has gone over your head.

These characters act anything but stereotypical, and even the ones that do seem archetype-ish, like Carl, make a point by portraying the deeper parts of their reality.

And now that I mention Carl, let us take him as an example. He is one of the "weakest" characters personality-wise, but it is easy to see that such is the point; Carl has been consumed by monotony and depression to the point where his personality as a whole has been watered down to the core, which resulted in an "erasure" of his confidence and sense of self-worth. This premise is typical, yes, but in a relatable, realistic way, not stereotypical. He's not a caricature, yet even he thinks of himself that way. That's where his richness as a character lies.

And the animosity amongst the friend group is such a refreshing dynamic that it couldn't work any better; It feels awful seeing them deal with each other, and that's genius writing. The years of tension and basically forced friendship (because of social circumstances) is felt through every argument and interaction. You feel how everyone knows each other so well, that they've reached a point that they have nothing nice left to say, and communicating that much every time is pretty much a feat. The conversations, the interactions, feel realistic and backed up by backstories, and that just gives so much to the immersion of this visual novel.

I could write paragraph after paragraph about what each character entails, but that would make things too long.

With Echo you're reminded that you're not reading a simpleton visual novel about a bunch of sweethearts in a creepy place. The tension and the insanity within Echo and the friend group sells the horror beautifully and realistically.

The unorthodox way that Echo has of telling its story is key to absorbing the reader into the experience. It's not disappointing; it's novel. And you came here with unfair expectations when you wanted a chewed-up novel without ever having to squint between the lines.

Of course I don't think Echo is perfect, but i greatly appreciate each of the aspects that make it unique as a novel. I'd love to see more writers dare to take up such an experimental atmosphere and message like what Howly did here.

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This is actually very fascinating for me because I felt absolutely the opposite. 

But first:
Pleas don't get me wrong here. I didn't write the following text to look down on you. Explaining this via text always sounds arrogant but you should know that I don't know you so I really try to summarize the reason why you MAYBE didn't see it as a good VN. 

From my view Echo works if you have reflected very much on your own psychological problems, your emotional and mental construct and if you have gone through a lot of pain yourself to see the depth behind this story. 

Thats why I assume it doesn't work if you haven't evolved a certain level of unconditional empathy to build this very important connection to those characters AND if you haven't understood the complexity of what it means to be human.  If you don't see those levels, of course it feels boring and like it doesn't tell you anything. The story itself is packed as a pretty simple surreal nightmare but written and told in a very real and authentic way of how trauma breaks the mind. It is the huge amount of subtle details, not the haunted town story plot.

The deeper you look the more of those interconnecting details you can find and it really surprised me when I started to realize that the writers really know how trauma works.

I know not everyone can see this but the question is "Is it worth to go through this in your life to be able see it." No of course not. You can be quite happy that you can't relate to it.  

That's why it is so brilliantly written for people who are receptive for this kind of story.