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(2 edits)

Looks really interesting! Thanks for creating it!

I think that for a full "Dispatch" experience, the play sessions could be a mix of your mechanics and something like Fiasco. I picture it like the  average episode formula (plot-dispatching-plot-dispatching-plot); segmenting the fiasco storytelling with Dispatch work.

Thats exactly what I'm thinking! This current version is missing a lot (heck I didn't even make a mechanic for how long a Shift should be!)

I figure Dispatcher PCs and Hero PCs could use the same dice and core stats and roll resolution mechanic for "Plot" scenes.

Maybe it's time to re-read fiasco