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Others have told me this game is hard, but I beat it first try. Maybe it's because I had to playtest my own version of Pacman countless of times.

However, I see why they say it's hard. Because the vertical fences don't occupy a full tile, it can trip the player up into thinking they can walk through it. I also think that the inputs are extremely delayed, which makes movement really hard for a game that requires precise and quick decisions.

It's also quite difficult to juggle 3 different enemies, which is the difficulty of normal Pacman. But I think it's much harder here due to the smaller rooms and the lack of the connection in the middle. 

Just like your previous game, I enjoyed the aesthetics and the cutscenes. I appreciate the efforts into making your own assets and animations.