Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice entry!

I think I’ve missed something in the game, as I was able to increase the difficulty only once and I’ve never encountered the way to gain a title or to get that hitpoints increasing shrine again (I’ve used it at the beginning for +3 hitpoints). So I ended up with ++ items in all slots and 23hp, which was enough to escape underworld 5 times.

I liked that this game has an exploration element on the world map and different tilesets in different dungeons.

Idle combat is nice and deterministic, so I feel like at the point when you know that you can kill an enemy with the build you have right now without losing any hp you should just skip that enemy as there’s no risk and no reward in that action. And exploring some of the bigger dungeons with combat which are too easy (maybe I should’ve find a difficulty increase shrine to change my mind) becomes meaningless as you will not get any new loot, you can clear them without any risk and the only thing you gain from it is coins, which I couldn’t use :(. I would love to see an option to “idle” dungeon in the case when it’s not dangerous anymore. And a way to escape from the battle would be nice too!

I would probably try again with a different class later on to explore it further.

But it was an enjoyable game, here’s my play-through: