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(1 edit) (+2)

I've experienced the Halloween version, and both the old and new combat systems are excellent. Regarding the reset system, I'd like to offer some suggestions.

Could you add some new secondary content to the storyline reset? For example:

- Mercenaries inevitably accumulate scars during their adventures. When Grove triggers traps "carelessly" multiple times during missions / gets knocked down in battles / escapes after taking multiple hits in mini-games, he could receive permanent tattoos/decorations that evolve with each incident.

-Things like pitcher plant can be carried to other maps.

- Scars from bat bites and jellyfish stings.

- Different colored slimes could leave stubborn, bright stains.

- Thieves could provide nipple rings and glans rings that enlarge with each capture.

- The digital world could bestow data lines on the eyes or body.

- Black desert slimes could leave marks that deepen with repeated contact.

- The rune-shaped burns from mummy encounters could intensify with each meeting.

(These status effects would exist as special visual elements, not displayed in the battle interface, and cannot be removed through rest or armor repair. Only by actively seeking out a shaman can they be removed. Players could view their descriptive text in non-combat mode, providing effects like  maximum HP/Stamina/TP-1, etc.)

Finally, these can be combined with the check role picture function in Prowler to see the role details.