Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

feedback and alot of question on 0.d_rc4 "SURBLINDÉ" update:


INFANTRY:
infantry feels really powerful but its balanced because infantry can quickly get taken out or get tools damaged, they also can't hit fast moving armored targets well.

saw that there was a "satchel" that infantry could throw for close range,
i can't figure out how to use it, do they throw it automatically when in range ? can it be thrown at building for demolition purpose ?

the new recon team has thermal aswell as some tanks, what does it do ?
does it see enemy through smoke ?



TANKS/VEHICULES:
i used the new c1b2 more than the c1 and they are really good, the c1b2 got a insane range, not much else to say

tank fell really inacurrate while moving (i think this what you wanted right ? its not a complaint i think it make the game balanced)

when using the armory and inspecting any vehicule the 2 images on the top right (for vehicule armor and vehicules details) always show a image of k-115a1, even for the b30-d who clearly doesn't look like that, even wheeled vehicules have the image.

on mission 5, a vehicule spawn inside a building: at the start of the road where 1 orlina spawn, inside the first industrial building to the right.
For some reason it seem to only attack infantry.

in the dev log for this update you called the c1b2(ingame name) "c1v2"(devlog name). I do not know which is wrong.

it look like we lost some vehivules like the k-115 replaced by the k-115v and k-115a1, aswell as the k-50a.

can't use the "look at point" feature, there is no control for it in the controls menu.



MORE GENERAL FEEDBACK:
while the controls menu is open you can't exit the game but you can exit when the option menu is open




question time (my favorite):
will it be possible to loot supplies from dead vehicules ? (could have alot of uses for longer battles)

since you are adding a mortar b-20, will there be a mortar team added ?

seeing as you are adding the b-20 combat engi, will it be able to destroy building ?  will we get more building demolition tools ?

the description the applique armor talk about reinforced crew hatches to prevent prying open, is it foreshadowing for for tank hijacking ?
will there be multiplayer or co-op (i predict that it might be added for the steam release)

could we get a bigger module storage to store all of the modules on all vehicules (i have been putting the era from tanks i won't use ingame onto tanks i will use but i always need to equip the tank and remove the era by hand, you could do the same thing you did with crew where they automatticly get added back but for tank parts ?).


COMMENTS:
you exceded my expectation both for infantry and vehicules, i cant wait to see what you will add next.

thank you for fixing extraction point spawning inside buidlings on simulator
sorry i kinda rushed this feedback

also, do take time to develop your game properly (you seemed like you didn't have enough time to finalize the update when talking about the "countless bugs you forgot" in the devlog)

(+1)

> i can't figure out how to use it, do they throw it automatically when in range ? can it be thrown at building for demolition purpose ?

They do it automatically at close range. I've seen them throw it. The projectile is very hard to spot - look for the small triangle with a smoke trail, just like the grenades.

> the new recon team has thermal aswell as some tanks, what does it do ?
does it see enemy through smoke ?

Thermal only lets you see further/ID faster, I think.

> it look like we lost some vehivules like the k-115 replaced by the k-115v and k-115a1, aswell as the k-50a.

The K115A1 is exactly the same as the old K115. The K50a does seem to be gone from the player's inventory, but I've encountered some in game so I'm assuming it's just not being made available to the player at the moment. (Like the variants of the K75)

Well... I've noticed, that the K115 had 8 R8 (High-Explosive) rockets instead of the K115a1's (I think) 4 acros-2 (Anti-Tank) missiles. I personally liked the old one way more, but whatever. Also, to anyone that reads this, did you like the old, or the new hangar music more? (For me it's the old one.)