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(+1)

when aiming and moving forward or backward, theres a brief period of the animation where the arms stretch to their limit due to the IKs and it looks unnatural.

rolling off a ledge lets the player float with no gravity during the animation and then you get a coyote style straight drop down.

i dont know how to recover health

robot enemy has too little health

flashlight looks weird on some floors, it depends on the material, basically it gets cut off in a weird way after a certain distance

you may want to aply some kind of acceleration curve to the aiming on analog stick btw, as it is now aiming with controller feels super snappy in a bad way (but its acceptable)

every other new addition seems really solid, good job man