Let me know if there is anything that needs to be clarified. This list is not final but is what is currently in the game.
The first chem determines the main effect yes. The number value of each multipler is different for each effect. For example, a tier 2 mutiplier for the support points is 3x but the tier for endurance is 2x. I split them up like this so i could balance each multiplier for each effect's tier.
This is something that is still being worked on. In the near future, depending on how much people like you will significantly increase how many resource they can bring back to you. That is the first idea rumaging around my brain at the moment.
Also, just curious - what site did you use to generate the AI images?
I'm not really a big fan of AI, and would love to see the images swapped out at some point, but I quite like a lot of the general designs, and think as far as AI images go, these are higher quality than I usually see in games like this.
I used comfy ui and generated them locally on my machine:https://www.comfy.org/download
I use to use A1111 on my steam deck to generate images, if you have a lower spec PC: https://github.com/AUTOMATIC1111/stable-diffusion-webui