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Very cool you were able to completely vibe code this, which just goes to show AI is getting better and better. Ofc it's not without it's flaws, there were some bugs - abilities didn't seem to work, some combats I would have unlimited turns with the same character and the sense of progression seemed little and and frequency of combat was a bit overtuned.

Otherwise I enjoyed what it was, a cool combat system and good crawling mechanics have a lot of potential.