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Note: I wrote this last night and then completely forgot to hit post. Silly me.


It's been a bit of a week, but I managed to get some stuff done here. Some of that was just letting it stew, just noodling over it while I was doing other things. For example, part of the busy-ness of this week was we got a puppy (yay!), and today was a four-hour round-trip to go pick her up. That was lots of time to think about stuff, including an idea for the title screen.

As I mentioned before, I wanted to work on menu / splash screen / instructions. It was a nice break from working on the gameplay, which is at a good-enough spot to just play it and see how it feels. But it's no good to just jump directly into the game. You need to be drawn in.

I worked out a whole state system, and set up different states like "menu" and "splash" and "game" and "loss". And I re-read the story to remind myself of helpful details.

I also did a good chunk of playing with animation ideas. The constraints of PICO-8 are truly wonderful, and I really enjoyed figuring out how to get some good effects with drawing the same sprites in different places, and the trick of using a non-integer value for the width argument to SPR.

Also playing with fill patterns. This Fill Pattern Catalogue was incredibly helpful.

Still plenty more graphics stuff to do, but hey, there's lots of time left in the month.


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