Thanks for the feedback.
The targeting system works much better with an analog stick, that's true. Regardless of that, I ought to come with some kind of auto-aim. Speed settings are also something I should add at some point. A lot of quality of life mechanics from Afterlife Gladiator are still missing despite the fact that the codebase is already significantly larger even at this stage.
I'm not sure what I can do with the UI. I've made it big because I like big UIs that are easy to read, but because of this it also needs to be semi-transparent in order to not obstruct the playing field. Then again, it's all the same color so I could add a setting to it. I have a lot of settings to implement.