A heist module set in an abandoned bio lab in Doptown, where the PCs have to deal with both a run amok AI and a grumpy new tenant. The layout and art are fantastic, offering a very appalling presentation, and the rooms are clearly described.
A twist on the standard formula is that the module makes use of real time elements, similar to the torch timer of Shadowdark.
A few questions remain after reading: how would the sensors drag PCs into the Chamber room if the airlock door is closed and keycard locked? And when exactly is the Boot Sequence Clock meant to start?
All in all though, this is an impressive little heist module.