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Hello.

I played your game recently and was pleasantly surprised by how much I liked it. My rating is 6/10.
Since I’m a gold belt holder in NTR games, I wanted to share a few ideas and suggestions — maybe you’ll like them.

1. The portrait of the heroine on the right is a great mechanic, but it’s missing something.
I’d make it so the portrait is always visible, even when she’s with her boyfriend, and preferably showing both of them.
Next, the speed and replay options for events — I’d remove those. They break immersion.
If players can just fast-forward scenes, they’ll skim through everything and quit.
Instead, add meaningful daily activities. For example: the heroine goes to the market to buy groceries because the tavern owner asked her to, or after a dungeon run she visits the bathhouse — which makes sense.
Maybe one day she goes to pick new clothes.
Each of these events could happen once per day and at specific times — morning, afternoon, or evening.
Right now, the idea that she services the whole village in one day, endlessly repeating, feels silly.

2. The dungeon was short and not much happened there.
I’d make 50–100 floors, they don’t all need to be unique.
The point would be a long-term conquest — each cleared floor stays cleared, showing real progress for the player.

3. The hero has nothing to do besides the dungeon, and that’s a problem.
Let me say right away — I’m a fan of Netorare, not Cuckold.
I enjoy fighting against the game and losing, not willingly giving my heroine away.
So there’s no point in me just standing around while the whole village uses her.
I’d add three time periods in a day, where the player decides whether to go to the dungeon in the morning, afternoon, or evening.
Add small city quests, maybe jobs from the tavern owner, and the ability to go on dates with the heroine.
You could also add a stress level for the hero that builds up in the dungeon and can be reduced by drinking at the bar, which would consume one time slot.
That could even lead to spicy events if he drinks together with his girl.

4. Right now there’s no reason to look for the heroine, since you don’t see anything new.
For example, you could go to the library, where she’s giving a blowjob — she notices you, stops, hides the guy’s dick, and tries to explain it away saying everything’s fine.
Or maybe you go to the church, peek through a gap and see a girl doing something naughty but can’t tell exactly who she is.

5. I’m usually not a fan of AI in games, but I actually liked how you used it — even if the heroine’s model looks slightly different in some scenes.
There just needs to be more everyday scenes — her lifting her skirt, using the toilet, taking a bath, someone peeking at her, etc.
That would really add variety.
For example: in the morning she bathes, eats, and goes to the library until noon.
Then she heads to the beach or the market (maybe because the tavern owner sent her), and later rests in her room until evening.
At night she goes to the bathhouse and then to the tavern to help out or have a drink with the guys.
Each day would feel different, not like an endless loop where she gains 1000 corruption points doing the same thing over and over.

Overall, the game is good — but if you upgrade it or make a new, improved version, it could easily become a 10/10.

Good luck with development!

(+1)

Thanks for the comment!

Well, you'll be happy to see the next project I'm gonna make, because a lot of your suggestion are planned for this one.

See you soon 😉