candy crush if it was fucking awesome
not sure if this makes sense to anyone else, but this feels like a game that could’ve focused on being a time trial challenge even though it really shouldn’t have. very glad it went in the slow-paced puzzle direction, it’s a lot more fun that way. though it’s been said already a few times, the lack of direction is the biggest hurdle to getting into the game. took me a while to really get my bearings, but it was clear how to play after i did. once you really do get into it, though, the biggest problem becomes the luck-based aspects. this is ALMOST rectified in a fun way by the different thread and stitch options letting you control it to a degree, but when they’re associated with different colored tiles that might appear much less than you need, it becomes a lot more frustrating. this becomes especially clear when you try going for the full 200% score on every level, though it’s not a big deal if you just want to pass it with 100%. on a more positive note, the art was really nice, and the visuals were never part of the confusion. big fan of the inexplicably 3D shinmy. prefixes and suffixes confused me for a bit, but i think they work as subversions of expectations. do kinda wish they actually added prefixes and suffixes to the title of the item, though. last thing of note is that, although it also may not make sense to anyone else, i absolutely LOVE how moving the pieces around for a long time kinda feels like you’re actually sewing into the board. really drills the jam theme in in a unique way. it was definitely a great time overall!