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(1 edit)

My blog article is the same as the project page, except itchio did not have an opportunity to break my formatting. https://screwlisp.small-web.org/lispgames/instructions-for-game-jam/

unix-surrealism-jam.lisp and levels (GAME.TAR) and unix-surrealism-level-making were created wholly within this jam using my pre-existing map editor NicCLIM; please judge the unix-surrealism.lisp and levels experience, and making-your-own-unix-surrealism-levels experience as per the instructions. See the video. All of that was this jam.

The reuseable compatibly to the lisp-game-jam art is due with permission for this purpose to the excellent https://analognowhere.com/ , adapted by me. Primarily, https://analognowhere.com/techno-mage/stranded/ .

(1 edit)

Looking forward to helping you debug running it. Just download, tar xkvf GAME.TAR and

(ql:quickload :McCLIM)
(compile-file "~/Downloads/nicclim.lisp")
(load "~/Downloads/nicclim.fas")
(in-package :nic)
(compile-file "~/Downloads/unix-surrealism-jam.lisp")
(load "~/Downloads/unix-surrealism-jam.fas")

(uiop:chdir "~/GAME")
(uiop:chdir "~/GAME") ; not a typo
(load "LEVELS/LEVEL-1-STRANDED.LISP")
(load "LEVELS/LEVEL-2-WALL-RADIO.LISP")
(enclose-map 'TECHNO-MAGE/STRANDED.MAP)

?