My blog article is the same as the project page, except itchio did not have an opportunity to break my formatting. https://screwlisp.small-web.org/lispgames/instructions-for-game-jam/
unix-surrealism-jam.lisp and levels (GAME.TAR) and unix-surrealism-level-making were created wholly within this jam using my pre-existing map editor NicCLIM; please judge the unix-surrealism.lisp and levels experience, and making-your-own-unix-surrealism-levels experience as per the instructions. See the video. All of that was this jam.
The reuseable compatibly to the lisp-game-jam art is due with permission for this purpose to the excellent https://analognowhere.com/ , adapted by me. Primarily, https://analognowhere.com/techno-mage/stranded/ .