Its quite stunning to see what you were able to wrangle AI to do. The battle system is quite intricate and i'm surprised AI was able to handle iterating on it without it just collapsing on itself as it grew large. I'm not generally a turn-based combat guy so wasn't a big fan and it took up alot of the time of the game - i didn't get to do alot of exploring / other things before the next battle hit. I'm pretty sure this was intentional given that it seems like the map was infinite and there wasn't much in the environment. At any rate you did a great job wrangling the AI to make something playable, congrats!