Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thoughts as I play.

  • This is the first DD demo I've played that's had shader precompilation. The power of Unreal. It took 1-2 minutes.
  • I like the little video demonstrations in the tutorial dialogs.
  • The chandelier above the blood fountain you spawn in looks weird, it's just floating there. I understand what you were going for but I'm not sure I'm a fan of that kind of prop.
  • The checkboxes on the tutorial dialogs feel somewhat unresponsive, it takes a few clicks for them to work.
  • The UI looks pretty cool, it's not super streamlined but it has charm. The one caveat is that the buttons don't seem very responsive, sometimes I have to click more than once for the action to happen.
  • The game feels pretty nice, there's a lot of small juicy touches that add up. I especially love the fire spell, it's very punchy.
  • The knockdown health meter is an interesting mechanic, it trivializes a lot of fights in the tutorial but I imagine it's different in the real game.
  • Opening the pause menu while your inventory is open does not close your inventory.
  • I wish the walls would become see-through at a greater distance, it's easy to be in combat without being able to see the enemy a t all.
  • The inventory is a bit glitchy after dying. It said I had no healing crystals, but if I click onto equipment and back onto items, crystals appear.
  • I don't understand how the lizard boss' attacks work, they attack inward or outward seemingly at random. What's the tell? 
  • I just brute forced the lizard boss. The entrance barrier glitched out a lot when I did, it kept lowering and respawning infinitely.
  • Died at the second boss, can't be bothered to keep going.

It's definitely got potential! I will definitely check it out again in the future.