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(+1)

The fact that the "fear" never goes away, even when you drop the parasites really helps sell the tension. I was missing the music (please let me know if there was music, I never managed to start the game with music) but the animations and transitions are very well designed. 

It's also easy to get lost and never return to the well, similar to the "fear" it helps set the tone for the game.

Thanks a lot for your comment! I actually planned to add music, but since I made the game in just 6 days (and had a trip in between), I decided to focus more on the mechanics and animations instead. I'm really glad you liked the atmosphere and the transitions!