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Hey, read through the comments as I know how hard it is to communicate a game's purpose on game jams (for example, my game also met some confused folks, because I provided info on the game page and not in game). As my rule of thumb, if you are creating something that will not be trivial to the player, you should communicate it through multiple channels to set the expectation. 

Even providing a bit more information, or "disclaimer" on the game page since you don't have a menu would have helped a long way. 

By the way, I assumed that I'm also a worm, because of the tank movement, that's a neat touch. 

I've only seen one exhibit in a form of a game, that was Goliath: Playing with Reality . Probably some narration every so often would have helped keep me in the game. Or the dome could have connected to some other domes were subtle things would change, like a museum.

Hope you'll find your angle to this game, because it's quite a niche style, you might get the attention of your audience.

Thanks for the tips, they are very useful. 

I have been on this site for almost 3 months and I rarely manage to allocate the minimum time necessary to create a complete game. But from now on I will try to explain from the beginning in one form or another everything related to the game that is not obvious or does not have a proper menu.

Regarding the game, the idea was that the player is not a worm. He finds himself in a situation where he has to observe whether the association between a living organism such as a worm and artificial intelligence can be a symbiotic relationship or one of parasitism, namely who for whom.