Great job with this game!
I really loved the “go” sfx vibe, added so much to the game!
I feel like turning around can be made non-blocking, so the movement will be more responsive this way, otherwise movement wise it felt nice (except that turning and strafing was switched relative to what it’s usually are).
Combat wise I started to develop strategies, which is great, but it feels like if you make turning a non-turn-provoking action it will make this game even better. Plus I’ve noticed that enemies in most cases acted before you (which felt a bit wrong), but sometimes they acted after you, so it was harder to plan ahead.
Music, overall vibe of the dungeon, throwing random things at enemies, it all felt great!
Here’s my play-through, I haven’t finished the game though: