From what I'd seen, I had no idea this wasn't poker related until I played. Even the capsule art looks like its a poker game
Leaving the '?' with the X button presses the quit to menu button
The UX is good, but I think the hovering an interactable element SFX is a little louder than it should be. Nice music also
There are lots of keywords that are more complicated than the seem and trying to compute what I was even building was frying my brain by the end
- 'pos' surely means '[n]th position' but I missed it the first time reading through and couldn't figure out why it wasn't activating
- 'upper' and 'lower' are confusingly similar to top and bottommost
- 'Stacked Diamonds count'? Meaning [diamonds in deck] multiplied by count?
- I had some 'stacked' items but couldn't figure out why they weren't activating even though I had fulfilled their conditions. Maybe 'stacked' only applies for one round and then resets?
- "If card at 2 value < upper card pos" is way harder to read than something like "If [the] 2nd card's value is less than the card above's position value" (although my version could be improved, too) and it doesn't seem like the items need to be as terse as they are
I'm not a fan of games that forcibly add stuff to my deck, since it feels like the game is undeckbuilding my game as I play