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A bloody action romp through the Dream. The artistic presentation is top notch, with banging colours and a great retro neon vibe, as well as killer art. 

The locations are good, but they feel a lot like a linear row of setpieces, without too much room for the players to find their own path to solving the mystery. Several events, e.g. Tessa Williams’ death are predetermined with no way for the PCs to interfere, making it feel a bit too railroady to my tastes.

The final confrontation is a very cool setpiece, but it could have used a diagram or map to explain the situation, and the fact that the players can side with either Singh or Yume makes it confusing who is located where, and who are the enemies.

There is a Hint/Clue/Warning labeling system, which works great in theory, but it feels a bit random what is assigned to which label, and some locations have more highlighted text than not, limiting its utility.

All in all, this is an impeccably stylish module for players who want to engage with a bloody story centering on sexual predation and revenge, told through a series of setpieces.