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Gameplay recording, first time playing this: 

  • -No settings for graphics, couldn't move game to other screen
  • -I broke the tutorial, see about 2:00
  • -Skipping dialogue doesn't work when spamming Enter, the fade out animation replays from the beginning
  • -Some hotkeys don't work, I'm pressing X to use a skill but nothing's happening
  • -Skill tooltip should be over the mission setup, hard to decide who to take when I can't see their skills, see about 21:20
  • -Something bad happened after one of the mission, see about 1:07:30
  • I'm scanning but time seems to have stopped. the council calls me in, but otherwise no new missions appear.
  • When I loaded the save to see if I can fix the issue myself, some new buildings appeared but none worked, meeting was in {0} days and time was still not moving.
  • At that point I could not even open a menu, even restarting the game did not fix the issue. Something is clearly wrong with the save file, because when I load earlier save (meeting in 28 days), the game looks normal and plays normally.

Dialogue system is good addition. Doesn't steal the spotlight from the gameplay, but makes the game little more interesting by explaining what's going on.

Maybe difficulty on normal is too low, but I think fresh enemies not moving makes the game extremely easy. If you eliminate the already active enemies, the new ones become sitting ducks.

I don't see why I shouldn't just use the same characters over and over again. I assume characters need to rest if they get injured, but I never got injured. This is also why I was not eager to use training as it would take my fav operatives out of the fight. I assume death and injury are meant to be more common since we can recruit so many operatives.

Selecting skills on the bottom-left feels unreliable. It seems like I clicked the icon, but the skill did not get selected? Pressing icon below character, when you hover over them feels more reliable.

I got confused with character window initially. I thought skills at the bottom are already active. Even when I later understood they're inactive I'm still not sure how to distinguish learned and unlearned skills.

Other than that, everything looks very readable and clear. 

UI and battle arena aesthetically look pretty good, but the base screen looks rough.

The game plays almost exactly like Into the Breach, which means it mostly plays well. I'd probably play longer if not for the bug at the end.