Gameplay: In terms of gameplay, I'm not particularly focused on the TURN-BASED type, but after trying it in TRIAL mode, the buttons are all simple with a straightforward layout like most RPGs. Perhaps this is still in the early story mode, so there's no reduction in items, but this suggests that the actual mode will be more intense and terrifying as the battle combat progresses.
Difficulty: I’ve only tried the HARD mode so far. In terms of the phase wave turn system, there are many factors to consider, and the player’s turn to attack can be canceled, which should align with the available turn-based panel. I haven’t tried the EASY mode yet. Over time, this game does have its own unique meaning in the story it presents.