A “dungeon”-style module about rescuing a group of scientists stuck in time stasis and deal with an interdimensional threat. The setup is good, with excellent threats and antagonists, and presented extremely well with great art and layout, but I have a few lingering questions after reading:
The people in stasis are noted to communicate telepathically, but it is unclear if this is a new power granted to them by the stasis-generating machine, or if it requires the PCs to have telepathic powers to read their minds.
The entire facility has people trapped in stasis, but from the module text, it looks like the PCs are only in danger of becoming trapped once they reach deeper into the facility. I’m not sure what the reason for this discrepancy is - furthermore, the module provides no options for resisting the effect, making success entirely dependent on being lucky on a succession of random rolls (or accomplishing the task very fast).