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(+1)

I'm playing on the new 004 version and will list things as I go along.

  • Game starts on Borderless Windowed (1920 x 1080) when that should be Fullscreen. You need to build the game, boot up the game, tick fullscreen for every Steam upload.
  • Alt-tabbing to type this during the opening cutscene skips to the level select.
  • The new sprint move travels too quickly and it's particularly notable in level 4.
  • Pressing Esc in the Settings menu lets gain control of the game again while the menu is still there.
  • Pressing Control Help, then Esc. and then pausing again opens the Control Help menu instead of the Game Paused menu.
  • The ghost, lasers, and explosions blurb is longer than a 1920 screen and the words when touched could probably be removed.
  • Pressing F for the Cat shop detonates the bomb and then Boku dies after the menu closes, The get out of water popup also happens after this.
  • Jumping into the upper red spike bar in the level 4 pool doesn't deal damage some of the time.
  • Moving right in the Level 4 pool checkpoint lets Boku go into the fence. The audio for this checkpoint after respawning is also bugged.
  • I would remove the Theme Park level since the non-linearity and the insta-kill ghosts are too much for new players. Move levels 2 and 3 up  by one and then have another World 1 level as the new level 2.
  • The wall right behind the wait here sign has no collision so you can roll through it.

Updated the game  to BOKUBE DEMO version 006 based on your feedback and more here is a changelog


-Gave logo scene, anime opening scene, the code scripts required to keep the games settings menu data for screen res so if you edit the games settings from any scene in  the game the splash logo scene, and FMV opening scene should stay true to your settings.

-Added a alt-tab pause game C# script to the whole  game on every scene so the games state will pause if the user alt-tabs out of the program at all. 

-Slowed down the sprint roll a bit. (this is suppose to feel fast enough though) 

-Pressing ESC in the settings menu now closes it just like the pause menu 

-Pressing ESC in the controls help closes everything then you reopen pause and its just pause menu. 

-The tutorial text ((Should)) fit your screen now.. I think? 

-Pressing F for the cat shop at the start of the snow cave level is impossible to kill the player now. 

-Deleted the upper spike log in the theme park pool I didn't like it anyway the level needed to be a bit easier i think. 

-Fixed the tile walls in the pool right of the checkpoint 

-Removed the theme park level from the BOKUBE demo and swapped it for another early game easier easter zone level. This new level is untested new content though and will probably need to be updated based on feedback as well... 

-Fixed the WAIT here collision sign from the theme park level despite it not being in the demo anymore. 

-Added enough coins at the start of the tutorial to let the player buy at least 3 health cakes so they can learn how to use the health cake shop with enough starting money.