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(+4)

ok, so I've played through the entire game.

fucking phenomenal, dare i say the best piece of mascot horror content to come out this year? (even though its a fan project but still) the visuals are amazing, and some character redesigns are good too! 

but it does have some cons (that I hope are fixed in the next update)

designs (some of them look a bit of, pacifically Nathan and the wolf npcs.

the wolves look more like cats, and Nathan's design is kinda ruined by his eye ngl.)

The story kinda has plot holes (for example, at the end game stumbler says "it's only after you" and then tasks you with finding 5 computers. So why can't a stumbler do it himself if it's only after bucky? I get that he has no arms, but we have seen him (in shipwrecked and in terminus) find creative solutions to that problem. If the dwellers do kill people that aren't bucky, why didn't he follow us in?

 if "Grey" knows the code to the ceiling hatch thing why doesn't he tell us?) its ultimately a very small complaint that doesn't really affect the experience (other than making that one puzzle very confusing)

I while I do like all of the puzzles, I feel like some of them need a better set up

example : one of the wolf npc's knows the code, alright, you talk to everyone ,selecting every single dialog option, you wonder for hours wondering if like you missed something (because that area is massive) only to find out its the grumpy guy, because he's the only one that said some numbers (when it could have been anyone) I know this depends on your adhd (i personally used a note book to keep track of things) but better set up would be appreciated 

but these cons are very minor in retrospect to the full game, and I do hope that the terminus team has a very cool vacation in the Bahamas or something after making this! 

also I forgot to mention, sometimes nathan just gets stuck for no reason, that actually dose affect game play please fix that

(1 edit) (+1)

 Yeah I played full way through, after being reminded that I have crippling anxiety (just imagine how  my fight with Nathan went after skipping fourteen beats of my heart) and my biggest issue is with Nathan getting stuck, I don't know if he like loses tracking or gets stuck into a wall or doorframe or door itself but I find it both terrifying but more importantly tedious and annoying to run from room to room, barrel to barrel to sit and see if that gets him to maybe teleport or something to unstick, certainly a issue I hope is to be solved.

(1 edit) (+1)

 Oh and for the love of god please, PLEASE, change how the first puzzle is done with FANTASY FIELDS shape code, I spent half an hour thinking the colored sticky notes meant how to count them and lost my f***ing mind until I realized you just count the shapes in total, please just make it all the same color or something that points out color does not matter.

 Other than that is is a phenomenal fan-game and I seriously hope you and your team find as much passion into making and finishing this game as your player base finds interest and intrigue in playing your game because I promise it is to be worth it, charge a dime or two as well when the full game releases, it'll be worth your efforts and our contribution to you guys other than ko-fi which most people may ignore.

(+1)

 And another thing, I adore the loading screen with Bucky he is so adorable and cute. Maybe make a artbook for people to buy or as a reward for finishing the game as a nice bonus, maybe even make different iterations like Bucky having the candle during one section and when you lose the candle the next time the loading screen comes up he is without the candle, maybe a little more clumsy with poorer viewing and while he does have the candle he kind of glances around as he walks since he can see the area better. Not a necessity of course but a little detail I personally think would be neat, you guys have a lot on your plate for making this game so please take this as a suggestion from a single individual not a demand from some angry group or mob.