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Buying another ball seems to be very useless. It's behaves like doubling your points, you can just have an item called "double points." The reason it's useless is because you can't aim the ball elsewhere, once you click LMB all your balls go into the same trajectory. It would be better if you can launch them seperately, maybe that would add some strategy to the game rather than how it's mostly luck based right now.

There's no reason to launch your ball directly at the bricks. The ball bounces directly back down. Maybe add a reason to launch at the bottom of the bricks??? Or you can just make it begin at the top rather than the bottom. But I like that in this game you start at the bottom, it adds potential for strategy.

This item description isn't good:

"Dr Baby has a 33% chance to check on the state of the data (???) after popping a brick with a ball"

What does it mean to "check on the state" of the data? The data is decently clear, now I know that's the name of the points you gather, but it wasn't clear when I started playing.

It never says that the dr. will come from above.

The placement of the "data" (the bricks) doesn't encourage strategy. It's heavily luck based whether or not you get favorable brick positions.

Synergies in this build are meh. You can do ball spawning items with the bucket, or score multipliers, but there aren't many "fun" type items like the beans. You should add more of those. I think the pregnant pete item is probably one of the best especially if you have two of them at once.

Also the problem with builds and synergies is that they're weak like I said. You can either design items that synergize better, OR you can let the player increase the amount of slots. The builds you can make right now are weak just because there's not enough slots.

My best round so far is around 16, I don't really remember.

The game is quite difficult, very heavy on luck. And yet I haven't gotten lucky even after playing for a while. I tried all the items and builds I can think of but still couldn't beat it, if there's even an ending.

It's sooo luck based it can be frustrating when you lose.

Well my main issue with the game is that the other balls you can have get launched all at once. I still think it would be better if they didn't.

And again, the brick placements need to be more forgiving.

For graphics/effects:

The ball isn't visible enough. Also, there's no reason to track the ball with your eyes anyway. But it isn't visible especially with things like the tamago ashi which are the exact same color and roughly the same shape.

It's not clear when you earn money and how it happens. There's not any feedback.

Hey thank you for the feedback all of these are really valid and I wanted to reply sooner. I love the idea of being able to aim additional balls separately and I think I will 100% implement that. For the tech demo I really wanted to try and base it on a Ballz / Breakout style feel with the added “Roguelike” progression but its definitely lacking any balancing or meaningful completedness.

The game needs a lot more polish. My goal is to add a lot more brick varieties that behavior differently and I’m also thinking of predefined structures like tunnels or stairs that would hopefully encourage more strategic launching. I agree with the point of right now you just shoot the ball up and don’t have much reason to ever do anything else.

Dr Baby is a sort of meme with a friend of mine and all my mates talk about how it makes absolutely no sense. I love that its esoteric but I will definitely make the items more descriptive in the future. I do want a little bit of exploration with the items though. Think of how in Binding of Isaac you don’t even have a description of the item you’re picking up. You’re supposed to learn about the item on the first time picking up and then remember its qualities and effects in the future. A little bit of mystery is a good thing it means players won’t always pick the same things from the start hopefully.

(+1)

Your ideas are definitely nice, better than what I proposed. As for the descriptions, I thought it was just an error that you forgot to say what the item actually does but if you wanna intentionally keep it mysterious, that's actually an interesting design. The game is still early so yeah, but good luck.