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(+1)

The theming of the intro lore is kind of weird, but the cinematography was cool. Although all the other voices being clearly AI made me like it less in retrospect

No keyboard commands seemed to let me out of the cat shop or the main menu

Exploding yourself kills you a few seconds later even if you didn't take fatal damage

I had a bug where a cannon guy started firing once every frame that I think has been reported before. He even fires when the game is paused

Some elements totally don't fit the aesthetic of the game, like the drowning warning just being text that appears in the middle of the screen, the pause/shop menus, or the AI get good voices. I can't imagine anyone being pleased to be insulted by an AI voice every time they die

Some ambient noises are mixed weirdly, I think they felt too loud for how unimportant they were. Stuff like the lore ghost, the windmill thing, or I think something flying the background in the second level

It's a small thing and not worth the dev time IMO to add more of, but I liked the addition of the windmills in the first world. From what I've seen, the game separates itself into pragmatic puzzle levels and overt, unsubtle exposition, but it would be nice to have vistas and visual assets that give me visual story telling about Bokube and the world.

The second level has way too much going on in terms of difficulty scaling 
The last version I played was the early beta build and I liked that one more because progressing felt better and there was less noticeable jank. I get that you're cutting out levels for the sake of the demo, though

(2 edits) (+1)

Released a 005 update that addresses a ton of fixes and your issues in particular* Here is a change log



-Removed lore ghosts for now from the demo the full game will have them  with better audio and sound levels.

-Removed GET GOOD voices completely 

-Fixed bombs so they instantly kill you 

-Pressing ESC key on the main menu, once to open the quit canvas and again to confirm quit; quits the game

-Pressing ESC key on the cat shop menu closes it now.

-Made Bokube Tutorial level 1 easier by deleting some of the landmines in the instant kill teaching section. 

-Made Snow Crystal Cave level 2 easier by removing some traps and enemies.

-Made Desert Target easier by adding more safety wood floors, removing some enemies, and traps. 

-Made Spooky_3 easier by slowing down the oinky ghosts, editing the oinky enemies 

-Made Easter Boss easier by slowing down the second arena attack of the big bird boss

-Made the cannon enemy firing better and not when the game is paused.

-Bomb explosions ((should)) kill instantly now.

-Made the Water Ice Death warning be 7 seconds long instead of 3 seconds long. I changed it font to the menu's font and added a speech bubble similar to the OUCH text so it fits the game more.

-Turned down the noise level of the windmills in the tutorial level. 

-turned down the noise level  fx of enemies on the ground in the 2nd level. 

-Redid the cat shop menu to be more similar to the pause menu.

-Changed the background of the pause menu and added concept art to it so it fits the  game style more. I'm gonna do something I guess where the art changes the concept art depending on which zone of the game you're in so its more charming. 

-Changed the Settings canvas art so its not concept art anymore but its boku upside down and gave it a better background thats similar to the pause menu so the style carries through. 










(+1)

glad you change the get gud and the windmills, I thought those 2 but didn't bother to mention coz it seemed a bit 50/50 but they were annoying somehow. can maybe get some newgrounders or so do some VA for you maybe. we can tell if its AI by the pauses, wrong emphasis, stuff like that. its off putting