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(1 edit)

(I accidentally posted this comment in the wrong section before, so I deleted it from there and I am now re commenting):

Warning for anyone reading, comment contains SPOILERS!!:

Hello, I just wanted to mention that one of the paths/branches (I’m following the choice tree) seems to be bugged. I was trying to take the route that lets you end up with Rebecca/Mark without anyone dying, the one that comes after “No one died,” where Mark/Rebecca becomes an option at the end (screenshot 1)

The problem starts after choosing “No” when the caller asks to play the question game to see if you’ll recognize them. After that, things start to bug. The game suddenly skips five whole days, jumping from Day 12 to Day 17. I assume that part is intentional, since it mentions the calls going on for about a week, but what doesn’t seem intentional is that I miss a ton of choices in that branch (Screenshot 2 shows all the options that I end up missing). The next available choice I get is whether or not to say yes to Sebastian for drinks.

Another reason I think this branch might be bugged is because the dialogue keeps mentioning Adam/Allie falling out with me and "still" ignoring me, as if it’s something that I'm supposed to have previous knowledge about and already happened, but while playing there was no setup for that at all. It felt like it came out of nowhere, so I'm guessing that a scene(s) relating to that just didn't trigger/were skipped.

There’s also some text mixing between Adam and Allie. For example, it’ll say something like “I try to message Allie again” (this is before the scary call, happened the 21th one, the day after Sebastiana asks you for drinks), but then literally on the next click, my character sends a message to Adam, asking him what's going on lately. 

Also this one is a bit out of order, I just forgot to write it down before, but on the Day 12 call (the one about the guessing game), before the call it also says something like “Maybe Allie figured out what’s going on”, but I'm completely clueless about what that was about? Nothing in the story until that point had anything relating to that. I’m pretty sure I didn’t miss any dialogue, so it really feels like some scenes are being skipped or misplaced somehow.

All of this ends up making it impossible for me to reach the Mark/Rebecca part of the "No one died" branch, since I'm guessing missing all those choices pushes my character down the "else" path, where Rebecca/Mark isn't an option (Screenshot 3).


I hope I made things clear enough. It’s kind of hard to explain since it feels like a domino effect happening more than anything else. This isn’t meant to come off as rude or anything, I really love the game, and I’ll just get to the Mark/Rebecca ending through one of the other branches for now. I just wanted to point this out since it’d be nice if this branch could get fixed at some point, since I really like Adam and Allie, and I’d rather they didn’t have to die lol.

If you want to recreate it exactly, these are all the options I took:

Taking out the trash?

Go for a break?

(win the timed struggle)

I was grabbed

I didn't see him actually carry anything

Male?

My coffee was missing

Go to the station?

I'm glad you showed up!

This doesn't feel right

Don't post it?

Ask Adam to hang out?

Ignore it

You're on!

Garden?

That's not true!

What a hassle..

Yes

Well, I was hoping Rebecca/Mark would walk with me

Yes

No (rejecting the guessing game, where things start to bug out)

No (this is to Sebastian asking to drink. At this point a BUNCH of choices from the "No one died" tree branch were skipped. It goes from last option being rejecting the guessing game to the next option being drinking with Sebastian or not)

And then I just end up in the "else" path, where I can't get to Rebecca/Mark.

Hopefully this is not me being stupid and not following the tree correctly. Though even if that ends up being the case, I think the continuity issues for Adam/Allie are worth looking into.

Again this all just comes from a place of love!