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New this build:

Content/Features:

  • Added Raid Missions:  After defeating a Demon lord, you can research and generate a Raid mission to seize a piece of that demon lord's territory, hampering their efforts and clearing the way for a decapitation strike.
  • The governing council may now reward you with authorization for research projects, or completed research data.
  • Once you have completed the Deployment Forecasting research project, you can change your units deployment positions on the first turn of a battle.
  • Once you complete the Contingency Orders research project, you gain access to reserve orders: and extra order that can be used once per mission.
  • Implemented four other demon lord boss enemies, each of the five demonic armies present in the demo now have their own demon lord.
  • Unit abilities can now be accessed from buttons that appear over the unit when it is selected.  This is in addition to using ability hotkeys and activating abilities from the unit status panel.

Balance changes:

  • Each demonic army now has a different force composition, and prefers different kinds of missions.
  • Reduced the  initial number of enemies and the initial spawn rate of enemies in missions.  In exchange, the enemy spawn rate will increase each turn.
  • Reduced the starting minimum squad size to 4 (down from 6), and the starting maximum squad size down to 6 (from 8).
  • You now start the game with some council reputation built up.

Audio/Visual:

  • Upgraded all ability special effects.
  • Added UI sounds and animations.
  • The strategy layer now has music.
  • Reworked the unit animation system.
  • Aura units will now animate the deployment of their aura effect.