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Ver 0.3.1 - What's New?
- UI Improvements based on the Game Jam feedback.
- Score is removed on camp levels to easily see the exits.
- Gold HUD is moved to bottom-left corner so it will never be hidden by the text and menus while viewing options to spend the gold.
- A new Run Timer added above the score for Speedrunning purposes. A new objective to complete all the maps as fast as possible.
- Graphical overhauls to all of the maps.
- Added a variety of music to the levels composed by Eoin Blunnie.
- New chest animation
- New possible outcome from chests of 250 Points.
- Points are now being experimented with in various ways. For example: when reaching 1000 Points on the first map you will see an extra Chest appear on the map.
- The Crystalmancer is now an NPC you must escort in order to unlock; she will be available as the first Survivor you can save on the 2nd Floor. If you don't rescue her, you will not unlock the Crystalmancer NPC or its PERKs for that run. Next, I will add more NPCs each with their own Perks to also unlock through this method to add some unique aspects to each run.
- New Enemy Type [Blue Slime with a Slowdown Debuff] - Encountering these slime will slow you down for a few seconds and is a stackable debuff, so many of them at once will slow you down for a long time. I will work on various slime type encounters in future updates.
- The runestone images and icons in the game are runestones now instead of gold trinkets. Those trinkets will probably be used as treasure pickups in a future update.