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2025-'26 Roadmap
- Continue to add items and upgrades
- Tweaking Gameplay mechanics, continuing to try new ideas to improve gameplay further.
- Improve the current levels graphical design, and tweaking the balance of enemies, gold, and items.
- Adding new enemy types.
- Overhauling the UI, with images for choices and shops instead of bland text options.
- Adding new Survivors and changing the Escort/Camp system (planning to make survivors saved added to the camp, which will unlock new merchants to handle various tasks, upgrades, perks, etc. which will make each run a bit unique if done correct)
- Work on touch/mobile controls, make them smooth enough to justify promoting this game as mobile. Right now it runs just fine on mobile and might even shine more on the devices, but the touch controls are not where they need to be for me to consider it a mobile friendly game.
- Once I am satisfied with the state of these core levels, I will work on a new set of levels to select which will expand the game to new zones, using new tilesets