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Sharing progress!

A topic by Nire46 created Nov 07, 2025 Views: 283 Replies: 5
Viewing posts 1 to 6
Submitted (1 edit)

Am I allowed to share progress here?
I've made the bare minimum and I'm curious if people want to follow along as I progress.

Jam Judge (1 edit) (+1)

You are allowed to share your progress - there are no rules against doing so.

Just make sure to keep the updates in a single topic/thread (preferably this one)

Submitted (3 edits)

Good to know, thanks!
For anyone who wants to see what my start menu and/or the bare minimum look like, please feel free to check out my page at https://nire46.itch.io/shroomjam-2025! I'll keep it up-to-date with my progress!
Anyone interested in any of my dog water assets? Let me know, I'll shoot 'em over to you! They're all originals!
Current updates:

  1. Made TV
  2. Made Duck
  3. Hand painted 5 frames of TV static and cut them together in a sprite asset animation
  4. Added Duck movement
    1. Supports WASD/Arrows/Controller
  5. Added boundaries and static window size
  6. Added an unpathable start button teaser
  7. Added spatial audio to TV, with Audacity generated white noise + sound tweaking for a more "TV" sound
    (Will keep editing but these first 7 items took me the full first workday)
  8. Duck turns on movement, start button can be hidden behind as duck.
  9. Esc now crashes the game (or closes it if run locally)

Let me know if you have any questions!

Submitted (1 edit)

Not sure I'm going to make it in time with anything actually enjoyable here. I have a start screen, a duck, a TV, and a hard-pivot to a FPS. And I plan on wasting my time trying to fix controller support for FPS mode's camera.

Submitted

Submitted after adding some platforms and a collectible. 

Submitted

Controller is FULLY supported though!