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Items flying everywhere all the time, and how the hat is an item and also your armor, leaving you chasing after it as explosions happen every second and everything scatters everywhere, works SO WELL. All the distracting elements like the camera zoom-ins and the overtweaked juices feel intentional and not just a stylistic flair, because it's making it harder for the player to read the screen and retrieve your hat. 

I wonder if there's more room to push this feeling even further. And what can be pulled back? Which choices reinforce this feeling and which of them get in the way? My intuition is that some of the environmental pieces can have their visual hierarchy reinforced and tweaked - having a clear separation between items, set pieces, background, characters, through contrast and saturation tweaks might make things clearer where it matters while retaining the vision of the game.