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Fantastic altogether. UI is great, tutorial explains mechanics perfectly, gameplay loop is solid and I haven't seen a single mistake in generating map. I was pleasantly surprised by friendly fire between enemies, good mechanic, encourages playing with positioning.

Suggestions:

During tutorial I've had trouble telling what things on the ground are meant to be picked up, some shimmer could help. 

It might be because I'm fresh off poe, but the game feels extremely slow. In the end of the day it's a personal preference, but damn, it made both combat and exploration feel very sluggish. 

Still it's easily one of the best games I've played this DD. (It's the first one, but I'm sure it'll remain at the top)

Thanks for playing and for the kind words! I think I know what you mean by the game being slow, there's a lot of downtime. What do you think would help speed it up? Faster movement speed for both the player and enemies is what first comes to mind for me. 

Faster movement for both seems like the best option. But being the roguelike speeding up the tempo of the game could be a bonus mechanic - faster game, greater challenge, greater reward.