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(+1)

There's a lot of potential with this, glad I got to play it.
I do gotta admit the combat at the moment is too shallow for me to want to do anything but abuse the infinite healing nothings when fighting the "boss".
I have no idea what the absorb command is supposed to be or if there's even a use case for it in the game yet, but I wish it and the dodge button were swapped. Not sure why you would want to sheathe your sword but I'm assuming you'll actually get to see a real civilization for once in these kinds of games?
The other biggest things on my wishlist are that you can hold the dodge button to run and being able to shoot with the gun. I really can't wait to use the gun.

Aesthetics kinda have that Runescape/Morrowind charm that grew on me the more I played. Can't wait for the next one.

(+1)

Hi!

- Yeah i'm working mostly on the combat itself for now to get it into a nice place before building the rest of the game. The infinite healing is mostly there for testing purposes.

- Absorb does nothing at the moment and thanks for the ideas you threw at me about it on discord

- The dodge button will remain as it is as default because i really like it but once i get around to adding settings rebinding controls will be the first thing.

- Sheathing makes you move much faster, like a lot, but the current run animation looks almost the same lol. No there won't be an actual functional civilization.

- No need to hold dodge to run since sheathing is a perma-sprint that doesn't deplete stamina (you take more damage sheathed however).

- Gun soonish i promise