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(+1)

I will be writing down stream of consciousness thoughts as I play.

  • Main menu is simple but comfy, I like the music. 
  • I think it would do you good to replace the flat green background with something more stimulating. I know you already have the falling letters effect on the main menu, but other menus look very flat. You could just have a diagonal grid tiling infinitely, even that would be an improvement.
  • Started a run with default difficulty. I love how your tutorial dialog box moves around, the UI is very well done feel-wise.
  • Interesting, I think I'm getting the concept now. The roguelite elements/systems seem deeper than I expected at a glance, it's interesting. I did get slightly overwhelmed with the exposition dump, but I don't see how else you'd introduce things to the player cleanly. I also have never played Scrabble before, I'm sure that influences this.
  • I am not very good at this game, and I'm basically buying things at random. I assume some degree of strategizing from the start is required to do well and I just didn't do that lol.
  • "Dih" is a valid word. 🥀
  • I lost! It would be nice to see my score at the end instead of just being told "GAME OVER" and that I suck.

The game is fun! Even for someone like me who doesn't ever engage in stuff like this, it was calming. I can see this doing well as a time-passer kind of game: I don't think many people would go out of their way to sit down and play it, but they would definitely play it during downtime and whatnot. I don't have any actionable criticism, and while I likely won't play this again, I enjoyed my time with it. 

A huge UI overhaul is in the works, I just didn't have it ready for today. Thanks for playing and for the kind words. I think Jargon would make a great mobile game for the reasons you outlined about it being a great way to kill time. I'm considering porting it to mobile after PC release.