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(1 edit)

What's new:

  • Shrine rooms and their respective special buffs.
  • New chemickal.
  • Rework on how high order products are mixed/gated.
  • New spawn event system, enemy waves should be more cohesive now.
  • More buffs in all rarities.
  • Dungeon variants that affect visuals and spawns.
  • New, hopefully better tutorial.
  • Balance changes.
  • Optimizations.