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(+1)

cool concept and i was really intrigued at the start, but i was one those players that quit before the end. i think because it's truly the same loop i was wondering "is that the game?" and then quit by the third time. i read your responses to other comments and not wanting a feeling of progress makes sense for the story, but i still think there needs to be feedback so the player knows the game isn't bugged or over. or maybe an interaction in the game to resign and end early so that the message is more pronounced. it's a cool environment though and the first loop was perfect, im just dense and dont pick up on subtext well :D