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Thank you very much, Aleks. It's the most thoughtful feedback I've had since the game released. I feared that the plain state I left it at would make it harder to market, since there's nothing to drag the eyes in unless one actually takes their time to read it. I could've waited for my co-designer to handle the visual aspect but he's unavailable now. If I did wait, I would've never released it, so I don't regret that part. The lack of knowledge from people in my area regarding TTRPGs most likely also played a factor in the marketing difficulty. I'm trying to bring the people out and into the genre, using this as a first-try thing. Might work. If it doesn't, I'll be back to the drawing board once again.

After reading your reply, I realized that I can't give up now. I'm not primarily seeking money, but people who love it. I'll see what I can do between now and this time next week. The work might not technically be an ashcan, since it's the finalized version of a 2-year project, but as you said, it sure looks like one. So, I'll get some design flair and hopefully, it gets easier then. Even if slightly.

Again, thank you.