Thank you for trying out the game.
We'll look into the zoomed out version. Our main design goal (originally) was to have I cell and hear different pieces lingering around and moving towards you.
Some tips if you are still interested in completing the game: If you know which raven is causing you issues, you can try to use the pawns strategically, as the pieces will move on the same set path on each retry of a level.
On the longer term, we'll need to revisit your comment on fairness with the zoom idea and some other alternatives. This is a very constructive feedback, thanks!
I see you also found the king double move bug/feature. We ended up not removing it, it's for the player to decide if they want to do a leap of faith to an unseen cell, where they do not hear the surrounding enemies.