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Thank you for your comment.


Some years ago I tried making a visual novel with Ren'Py. I never finished it, as it was quite a lot more than what I could handle, but I did find myself frustrated with some of the limitation the engine seemed to have (not so much limitations, but more my lack of knowledge on programming and how the engine seemed to be made to favor a very standard type of visual novels).

I like videogames of all kinds, and visual novels are just one of them. I started using unity last year, so when I saw that I finally had the knowledge to make something decent, I decided to go again for a visual novel, this time something much smaller but also including the kind of elements that I wasn't able to in Ren'Py (although dismissing one that do was very present on my other project, being decisions). "What Remains of Edith finch" and "Katamari Damacy" were actually some of the biggest inspirations for this game. I wanted to bring players closer to Nai's feelings with these interactive elements.


Thank you again for your comment. I do will make many more games hopefully. I do want to come back to that visual novel I was making in Ren'Py and port it to Unity, although currently I'm working on a Bullet-Hell (It will still be a very narrative focused game though!)

Thanks for replying! That's pretty fair about Ren'Py, I suppose. I like it personally but it would be tough to make something like this in it. All depends on what your goal with the project is I guess.

Huh, I definitely would not have picked up on those being inspirations if you didn't mention them, although that does make sense now. Certainly not ones I would've guessed but again they've made this a much more interesting experience in that case.

I'm fan of both VNs and shmups/bullet hells so I can't complain about that - I hope that all goes well and I'll be looking forward to it!